APPLICATION IN BETA - EVERYTHING MIGHT BREAK

Sonic Unleashed Recompiled

PC (Windows)

Played

Animals: Hedgehogs | 3D Engine: Hedgehog Engine | Physics Engine: Havok | Setting: Chinese | Japanese Xbox 360 games with full English support | Sonic the Hedgehog universe | PlayStation 3 Platinum Range releases | Middle East | PlayStation 3 Essentials Range releases | Xbox 360 Classics releases | Gameplay feature: Transformation | Scripting language: Lua | Middleware: CRI | Xbox 360 Platinum Hits releases

cover_image

Last activity: about 1 month ago

Playtime: 00:14:43

Play count: 1

Unleashed Recompiled is an unofficial PC port of the Xbox 360 version of Sonic Unleashed created through the process of static recompilation. The port offers Windows and Linux support with numerous built-in enhancements such as high resolutions, ultrawide support, high frame rates, improved performance and modding.

This project does not include any game assets. You must provide the files from your own legally acquired copy of the game to install or build Unleashed Recompiled.

XenonRecomp and XenosRecomp are the main recompilers used for converting the game's original PowerPC code and Xenos shaders into compatible C++ and HLSL code respectively. The development of these recompilers was directly inspired by N64: Recompiled, which was used to create Zelda 64: Recompiled.

Last updated about 1 month ago

Added: about 1 month ago

Modified: about 1 month ago

User Score:

Community Score: 68

Critic Score: 56

Version:

Notes:

Is Custom Game: true

Is Installed: true

Is Installing: false

Is Launching: false

Is Running: false

Is Uninstalling: false

IDGB ID:

IGDB name:

Game Id: 91a71e0d2a0c28f49570cbfbcdbada30

Game Started Script:

Hidden: false

Include Library Plugin Action: true

Install Directory: E:\PC Games\Sonic Unleashed Recompiled

Manual:

Playnite ID: 8d32334b-5813-4ddf-be27-3ddeb2f4109a

Plugin Id: 00000000-0000-0000-0000-000000000000

Post Script:

Pre Script:

Sorting Name:

Use Global Game Started Script: true

Use Global Post Script: true

Use Global Pre Script: true

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