APPLICATION IN BETA - EVERYTHING MIGHT BREAK

Dreams of Aether

PC (Windows)

Played

Linear | Controller | Surreal | Female Protagonist | Action | Minigames | Singleplayer | Colorful | Score Attack | [SC] Recommended | Arcade | 2D | Stylized | Funny | Casual | Cartoon | Quick-Time Events | Abstract | Pixel Graphics

cover_image
Steam

Last activity: 22 days ago

Playtime: 00:19:00

Play count: 0

ABOUT:

Dreams of Aether is a short and sweet cluster of fast-paced, seconds-long microgames! Starring characters from all over Aether, from legendary figures like Zetterburn and Orcane, to the humble Pyrewing and Florpian. Punch, Flap, and Swing your way through the dubiously-canon story, and see how far you can get in endless modes!

Absa, the Storm Architect from the far-off Tempest Peak, finds herself trapped in an eternal dream world. And things are getting WEIRD! Why can't she wake up? What's with all of these out-of-body experiences? What's this piƱata doing here? Why am I asking YOU all these questions?

FEATURES:

  • 5 stages of Aether-flavored microgames!

  • Go for high scores in endless modes of every stage!

  • A new original soundtrack directed by flashygoodness!

  • A smattering of unique artstyles!

  • Laugh at the funny animals interacting! please

  • THE LORE

  • Absa! She's in this one! It's not a fakeout!

  • Dan Fornace-approved, i think?

Last updated 19 days ago

Added: 23 days ago

Modified: 23 days ago

User Score:

Community Score: 89

Critic Score:

Version:

Notes:

Is Custom Game: false

Is Installed: true

Is Installing: false

Is Launching: false

Is Running: false

Is Uninstalling: false

IDGB ID:

IGDB name:

Game Id: 3463050

Game Started Script:

Hidden: false

Include Library Plugin Action: true

Install Directory: E:\SteamLibrary\steamapps\common\Dreams of Aether

Manual:

Playnite ID: f3e1d07d-e036-4273-a9ad-3694bd48c23a

Plugin Id: cb91dfc9-b977-43bf-8e70-55f46e410fab

Post Script:

Pre Script:

Sorting Name:

Use Global Game Started Script: true

Use Global Post Script: true

Use Global Pre Script: true

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