Lossless Scaling
PC (Windows)
Played
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Steam
Last activity: 2 months ago
Playtime: 09:42:00
Play count: 0
Lossless Scaling allows you to scale windowed games to full screen using the state-of-the-art scaling algorithms, as well as use ML based proprietary scaling and frame generation.
Frame generation options:
- LSFG
Scaling options:
- LS1
- AMD FidelityFX Super Resolution
- NVIDIA Image Scaling
- Integer Scaling
- Nearest Neighbor
- xBR
- Anime4K
- Sharp Bilinear
- Bicubic CAS
The latest feature allows you to use Lossless Scaling to generate additional frames in games that do not have such support, including emulators.
Lossless Scaling is also useful for upscaling modern games if you cannot run them at native screen resolution (GPU limited) and want to get rid of blur due to bilinear scaling of the GPU driver, as well as for upscaling older and pixel-art games which do not support modern screen resolutions or full screen mode.
For modern games it is best to use LS1 or AMD FSR. For scaling pixel-art games, use Integer Scaling or xBR. Anime4K is best suited for cartoons or anime.
Requirements:
Scaling makes sense when you are limited by GPU power. For the best experience, limit the game to a stable frame rate so that Lossless Scaling has resources to work with. When using the frame generation feature, the game's frame rate should be locked to half the Lossless Scaling frame rate.
- The game must be running in windowed mode
- Windows 10 1903 or newer
Last updated 3 days ago
Added: about 1 year ago
Modified: 4 months ago
User Score:
Community Score: 82
Critic Score:
Version:
Notes:
Is Custom Game: false
Is Installed: true
Is Installing: false
Is Launching: false
Is Running: false
Is Uninstalling: false
IDGB ID:
IGDB name:
Game Id: 993090
Game Started Script:
Hidden: false
Include Library Plugin Action: true
Install Directory: D:\SteamLibrary\steamapps\common\Lossless Scaling
Manual:
Playnite ID: 0624a89d-6bbf-42e4-8d7d-7b710c1feacf
Plugin Id: cb91dfc9-b977-43bf-8e70-55f46e410fab
Post Script:
Pre Script:
Sorting Name:
Use Global Game Started Script: true
Use Global Post Script: true
Use Global Pre Script: true