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World Driver Championship

Nintendo 64

Not Played

Mídia Física

cover_image

Last activity: Never.

Playtime: 00:00:00

Play count: 0

One of the last racing simulations to be released for Nintendo 64, this graphically intensive title used custom microcode optimization and high polygon count modelling. The development team was able to optimize the usage of the various processors within the N64 to allow far draw distance (reducing the need for fog or pop-up), high detail texturing and models, Doppler effect audio, and advanced lighting and fog effects for realistic weather conditions. Impressively the game has a high resolution 640x480 mode that does not require the add-on N64 RAM Expansion Pak. Additionally, unlike many other games of its type on the platform, the game runs high resolution at a sufficiently playable pace, undoubtedly due to the use of a reduced screen area letterbox mode that lessens the number of pixels needing to be displayed.

Last updated 29 days ago

Added: 4 months ago

Modified: 4 months ago

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Notes: Versão NTSC

Is Custom Game: true

Is Installed: true

Is Installing: false

Is Launching: false

Is Running: false

Is Uninstalling: false

IDGB ID: 3642

IGDB name: World Driver Championship

Game Id: 92fa94cc-4d6f-4f90-8e5e-8f2d1d104b44

Game Started Script:

Hidden: false

Include Library Plugin Action: true

Install Directory:

Manual:

Playnite ID: e75a86a7-d6e3-4dd7-8697-b2233fd93451

Plugin Id: 00000000-0000-0000-0000-000000000000

Post Script:

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Sorting Name:

Use Global Game Started Script: true

Use Global Post Script: true

Use Global Pre Script: true

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