APPLICATION IN BETA - EVERYTHING MIGHT BREAK

Five Nights at Freddys 2

PC (Windows)

Played

Working | NoAchievements

Horror | Survival Horror | Indie | Survival | Perma Death | Jump Scare | Psychological Horror | Fast-Paced | First-Person | Dark | Robots | Difficult | Story Rich | Mystery | Historical | Atmospheric | Singleplayer | Resource Management | Point & Click | Strategy

cover_image

Last activity: over 1 year ago

Playtime: 00:00:05

Play count: 1

Welcome back to the new and improved Freddy Fazbear's Pizza!

In Five Nights at Freddy's 2, the old and aging animatronics are joined by a new cast of characters. They are kid-friendly, updated with the latest in facial recognition technology, tied into local criminal databases, and promise to put on a safe and entertaining show for kids and grown-ups alike!

What could go wrong?

As the new security guard working nights, your job is to monitor cameras and make sure nothing goes wrong after-hours. The previous guard has complained about the characters trying to get into the office (he has since been moved to day-shift). So to make your job easier, you've been provided with your very own empty Freddy Fazbear head, which should fool the animatronic characters into leaving you alone if they should accidentally enter your office.

As always, Fazbear Entertainment is not responsible for death or dismemberment.

Last updated 12 months ago

Added: over 1 year ago

Modified: about 1 year ago

User Score:

Community Score: 78

Critic Score: 70

Version:

Notes:

Is Custom Game: true

Is Installed: false

Is Installing: false

Is Launching: false

Is Running: false

Is Uninstalling: false

IDGB ID:

IGDB name:

Game Id: e17452bddc4bb9111cecb7e08cdbfbad

Game Started Script:

Hidden: false

Include Library Plugin Action: true

Install Directory: D:\Games\Five Nights at Freddys 2

Manual:

Playnite ID: 3e092ee9-dd86-4381-a3bc-80cc7bd2d71e

Plugin Id: 00000000-0000-0000-0000-000000000000

Post Script:

Pre Script:

Sorting Name: Five Nights at Freddys 02

Use Global Game Started Script: true

Use Global Post Script: true

Use Global Pre Script: true

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