Bomb Rush Cyberfunk
PC (Windows)
Played
Score Attack | Linear | Cartoon | Walking Simulator | Futuristic | Cyberpunk | Anime | Stylized | Great Soundtrack | Colorful | Indie | Adventure | Singleplayer | Parkour | Jet | 3D Platformer | 3D | Relaxing | Transhumanism | Action
Last activity: over 1 year ago
Playtime: 00:03:52
Play count: 1

Red is a graffiti writer who lost his head and instead uses a cyberhead to get around. In search of his roots he joins the Bomb Rush Crew, Tryce and Bel. Together they decide to go All City, to become the best graffiti crew in the city. The more territory they gain, the more they discover who it was that cut off Red's head and how deep his human side is linked to the graffiti world.
Facts:
- Explore the 5 main boroughs of the city to hit graffiti spots and get REP. You'll need it to challenge the rival crews to a Crew Battle.
- Find new members to join your crew around the city. Spread around are also new graffiti pieces to paint, outfit colors and music to play on your flip phone.
- Use skateboarding, inline skating or BMX style tricks in the unique environment based trick system. Extend your combos with manuals and get even higher scores by incorporating special Boost Tricks.
- You can get boost power for doing long combos so the fastest way to move is also the most stylish.
- Dynamic militarized police that scales up as you vandalize.
Last updated over 1 year ago
Added: over 1 year ago
Modified: over 1 year ago
User Score:
Community Score: 95
Critic Score:
Version:
Notes:
Is Custom Game: true
Is Installed: true
Is Installing: false
Is Launching: false
Is Running: false
Is Uninstalling: false
IDGB ID: 135940
IGDB name: Bomb Rush Cyberfunk
Game Id: 85664dcb-8170-4a69-924f-4a89b6f0581c
Game Started Script:
Hidden: false
Include Library Plugin Action: true
Install Directory: X:\Games\B\Bomb Rush Cyberfunk
Manual:
Playnite ID: a5f8cfd7-77b4-45bb-8fcf-2e3e9a53a9a0
Plugin Id: 00000000-0000-0000-0000-000000000000
Post Script:
Pre Script:
Sorting Name:
Use Global Game Started Script: true
Use Global Post Script: true
Use Global Pre Script: true