APPLICATION IN BETA - EVERYTHING MIGHT BREAK

Sonic Robo Blast 2

PC (Windows)

Completed

[SSV] Capturas de pantalla | [EMT] Video Micro missing

cover_image
Windows

Last activity: 4 days ago

Playtime: 02:31:44

Play count: 18

Sonic Robo Blast 2, abbreviated as SRB2, is a fan game for Windows and DOS platforms. It is a 3D platformer developed by a group called Sonic Team Junior, using a modified version of the Doom Legacy source port of Doom, to allow for such things as optional analog control and true room-over-room (something not possible in the standard Doom engine), as well as the standard gameplay elements Sonic games are known for. It has been in the works since 1998 and is currently nearing completion, though several parts of the game are still missing.

Sonic Robo Blast 2 is closely inspired by the original 2D Sonic games for the Genesis and attempts to recreate a game with this style in 3D, though it also borrows elements from the current Sonic games, such as Sonic's signature Air Spin Attack. Entirely original to SRB2 is its Multiplayer mode, a variation of classic first-person shooter games with Sonic elements. Due to being built with a modified Doom Legacy engine, the game is also very easily customizable. Custom levels, characters and even source code modifications can be created with the help of external editors.

Last updated 3 days ago

Added: 5 months ago

Modified: 4 days ago

User Score: 100

Community Score: 100

Critic Score: 80

Version: 2.2.15

Notes:

Is Custom Game: true

Is Installed: true

Is Installing: false

Is Launching: false

Is Running: false

Is Uninstalling: false

IDGB ID: 95508

IGDB name: Sonic Robo Blast 2

Game Id: 5af45249d8d35c654c89c046c66ea875

Game Started Script:

Hidden: false

Include Library Plugin Action: true

Install Directory: C:\Users\JuanFrancisco\SRB2 v2.2

Manual:

Playnite ID: c84625a8-c8a2-47b2-b384-b6278c50fb63

Plugin Id: 00000000-0000-0000-0000-000000000000

Post Script:

Pre Script:

Sorting Name:

Use Global Game Started Script: true

Use Global Post Script: true

Use Global Pre Script: true

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