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Max: The Curse of Brotherhood

PC (Windows)

Played

cover_image
Amazon

Last activity: 4 months ago

Playtime: 07:45:26

Play count: 9

In its core Max: The Curse of Brotherhood is a physics-based puzzle/platformer and set in a 2.5D environment with a free and cinematic camera. The game has 7 chapters and 20 levels in total All levels are connected so the game feels like one long journey. Besides platforming, the gameplay twist is the magic marker which introduces a creative and open approach to how puzzles can be solved. Throughout the game the magic marker will gain different powers.

The five powers are
1. Earth pillars. You can create pillars from the earth to reach higher grounds.
2. Tree branches - You can grow trees to use them as platforms, springboards, rafts and moveable objects. Branches also catch fire.
3. Vines which work like ropes. You can crawl and swing in vines, but vines can also be used to tie objects together.
4. Water streams can be shaped freely and will move objects as well as Max along their path.
5. You must destroy obstacles and defeat Mustacho’s minions.

Each of the five powers are introduced in settings similar to the power themselves. The magic marker is triggered by pressing and holding RT and controlled by the right analog stick of the Xbox One controller and while controlling the magic marker Max cannot move at all.

Last updated 20 days ago

Added: 5 months ago

Modified: 5 months ago

User Score:

Community Score: 70

Critic Score: 74

Version:

Notes:

Is Custom Game: false

Is Installed: false

Is Installing: false

Is Launching: false

Is Running: false

Is Uninstalling: false

IDGB ID: 4848

IGDB name: Max: The Curse of Brotherhood

Game Id: amzn1.adg.product.bbdb2fca-2ca5-4589-ab85-857993089b4e

Game Started Script:

Hidden: false

Include Library Plugin Action: true

Install Directory:

Manual:

Playnite ID: 30ce03fb-6eb6-44a6-a351-33d1ad99a0d5

Plugin Id: 402674cd-4af6-4886-b6ec-0e695bfa0688

Post Script:

Pre Script:

Sorting Name:

Use Global Game Started Script: true

Use Global Post Script: true

Use Global Pre Script: true

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