APPLICATION IN BETA - EVERYTHING MIGHT BREAK

Swords & Souls: Neverseen

PC (Windows)

Played

cover_image
Steam

Last activity: 5 months ago

Playtime: 06:08:00

Play count: 0

From SoulGame Studio, creators of the wildly popular Swords & Souls, comes an all new, even bigger standalone adventure to an island far across the sea. In Swords & Souls: Neverseen you find yourself shipwrecked and caught up in a struggle between a dangerous witch and some decidedly kooky townsfolk. To stop the witch, you'll need to train, fight, train, and fight some more in this addictive single-player combat-focused game that rewards player skill and juicy progression.


  • Addictive and evolving training minigames to train your character's stats
  • A fast-paced blend of real-time and turn-based combat
  • Face hordes of enemies across the Neverseen and its wild environments
  • Tame pets and meet colorful mercenaries, both to fight beside you
  • Vary your playstyle with six types of weapons, passive skills, and unique rings
  • Upgrade your home and training grounds for stat and experience gain
  • Buy equipment, invest in the local museum, go shopping, fishing and more!
  • Keep playing in the post-game endless mode with randomized encounters
  • Online leaderboard to share your high scores
  • A light-hearted story filled with surprises and humor


(The Boss Battle music is based on "Dark Sanctum" by Visager)

Last updated 3 months ago

Added: 3 months ago

Modified: 3 months ago

User Score:

Community Score: 70

Critic Score: 75

Version:

Notes:

Is Custom Game: false

Is Installed: false

Is Installing: false

Is Launching: false

Is Running: false

Is Uninstalling: false

IDGB ID: 94772

IGDB name: Swords & Souls: Neverseen

Game Id: 679900

Game Started Script:

Hidden: false

Include Library Plugin Action: true

Install Directory:

Manual:

Playnite ID: 0575c917-8623-443f-8a85-2aa0615b8b42

Plugin Id: cb91dfc9-b977-43bf-8e70-55f46e410fab

Post Script:

Pre Script:

Sorting Name:

Use Global Game Started Script: true

Use Global Post Script: true

Use Global Pre Script: true

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