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Fallout: New Vegas

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🐌 Real-time | 🧍 Joshua Graham | πŸ“š LGBTQ | 🧍 Caesar | 🎨 Realistic | πŸ“• Sci-fi | πŸ”¨Minigame | πŸ‘₯ Owned by Jindra on Steam | πŸ”ž Adult | πŸ”¨Exploration | πŸ”¨Armor / weapon deterioration | 🧍 Cass | πŸ”¨Gambling elements | πŸ‘Ύ Mad Scientist | πŸ“š Protagonist: Silent | πŸ“Œ Licensed Soundtrack | πŸ“š Apocalypse | πŸ“š Amnesia | πŸ‘Ύ Zombie | πŸ“š From Zero to Hero | πŸ“š Racism | πŸ“š Multiple Endings | πŸ“š Bullet Time | πŸ”¨Armor & Weapons | βš™οΈ Gamebryo | πŸ§‘β˜… Matthew Perry | πŸ“š Protagonist: Female | πŸ“Œ Regional differences | πŸ‘Ύ Mutant | πŸ‘ Third-person | πŸ”¨Character Creation | πŸ“š High Replay Value | πŸ“š Where Are They Now? Ending | πŸ”¨Backtracking | πŸ”¨House ownership | πŸ“š Experiments Gone Awry | πŸ‘Ύ Robot | πŸ“š Nuclear Holocaust | πŸ”¨Reputation | πŸ“š Fake In-game Advertising | πŸ“Œ Spin-Off | πŸ“Œ Voice Acting | πŸ§‘β˜… Felicia Day | πŸ§‘β˜… John Doman | πŸ”ž Extreme Violence | πŸ“š Profanity | 🧍 Vault Boy | πŸ§‘β˜… Wil Wheaton | πŸ“š Changing Sides | πŸ”¨Hacking | πŸ“š Prostitution | πŸ§‘πŸ–ΌοΈ Josh Sawyer | πŸ”¨Arena fighting | πŸ“š Saving the World | πŸ“š Protagonist: Male | πŸ”ž Sexual Content | πŸ§‘β˜… Steve Blum | πŸ‘Ύ Cowboy | πŸ“š Fictional Currencies | πŸ”¨Morality System | πŸ“Œ Movie Reference | πŸ“š Anthropomorphism | πŸ”¨Character development | πŸ“š Rivaling Factions | πŸ”¨Customizable Character | πŸ”¨Level Scaling | πŸ’³ Unlock | πŸ§‘β˜… Danny Trejo | πŸ—Ί Las Vegas | πŸ“š Choices Matter | πŸ’³ Time-limited | πŸ”ž Sexualized Women | πŸ”¨Pacifist Playthrough | πŸ“š Drugs | πŸ§‘β˜… Kris Kristofferson | πŸ§‘β˜… Dave Foley | πŸ“š Anarchism | 🧍 The Courier | πŸ“š Cults | πŸ“š Capitalism | πŸ“š Propaganda | πŸ§‘β˜… Troy Baker | 🧍 Marcus | πŸ“š Evil Organization | πŸ’Ά Expansion pack | πŸ“Œ Sequel | πŸ§‘β˜… Rene Auberjonois | 🎢 Ambient | πŸ§‘β˜… Yuri Lowenthal | 🧍 Craig Boone | πŸ“š Non-Linear Storytelling | πŸ“š Dark | πŸ§‘πŸŽ¬ Josh Sawyer | πŸ“• Post-apocalyptic | πŸ§‘β˜… Ron Perlman | πŸ”¨Gender Option | πŸ§‘β˜… Fred Tatasciore | πŸ“Œ Pop Culture Reference | πŸ“• Alternate Historical | πŸ”¨Interior decorating | 🧍 Mr. House | πŸ”¨Open World | πŸ“š Artificial Intelligence | πŸ“š Drunk Character | πŸ“Œ Matching Covers | πŸ“• Dystopian World | πŸ“š Good vs. Evil | πŸ‘Ύ Alien | πŸ’Ά One-time game purchase | πŸ’Ά Subscription gaming service | πŸ”¨In-Game Radio | πŸ§‘πŸŽ΅ Inon Zur | πŸ—Ί USA | πŸ§‘β˜… William Sadler | πŸ“š Protagonist: Nameless | πŸ“š Slavery | πŸ“š Branching Story Line | πŸ“• Alternate Reality | πŸ§‘β˜… Cam A. Clarke | 🎢 Jazz | πŸ“š War | 🧍 ED-E | πŸ“• Retro Future | 🎢 Rock Music | πŸ•ΉοΈ Direct control | πŸ”¨Crafting | πŸ—Ί North America | 🧍 Arcade Gannon | πŸ“š Plot Twist | 🧍 Dog/God | πŸ”¨Interactive Environments | πŸ“š Dark Humor | πŸ‘ First-person | πŸ“š Bizarre Weapons | πŸ§‘β˜… Zachary Levi | πŸ“š Military | πŸ”¨Survival | πŸ”¨Looting | πŸ§‘β˜… Michael Dorn | πŸ§‘β˜… Laura Bailey | πŸ’Ά DLC | πŸ“š Story Rich | πŸ“š Animal Companions | 🧍 Yes-Man | πŸ“š Cannibalism | πŸ“š Glitch | πŸ”¨Photography

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Steam

Last activity: 11 months ago

Playtime: 162:17:00

Play count: 0

Fallout: New Vegas is a 2010 action role-playing game developed by Obsidian Entertainment and published by Bethesda Softworks. It was announced in April 2009 and released for Microsoft Windows, PlayStation 3, and Xbox 360 on October 19, 2010. A spin-off of the main Fallout series, the game is set in a post-apocalyptic open world environment that encompasses a region consisting of parts of Arizona, California, and Nevada. It is set in a world that deviated onto an alternate timeline thanks to Atomic Age technology, which eventually led to a global nuclear apocalypse in the year 2077 in an event referred to as "The Great War", caused by a major conflict between the U.S. and China over natural resources. The main story of New Vegas takes place in the year 2281, four years after the events of Fallout 3 and 204 years after the bombs fell. It is not a direct sequel, but does feature the return of several elements found in Fallout 2.

Players take control of a character known as the Courier. While transporting a package across the Mojave Desert to the city of New Vegas, which used to be Las Vegas, the Courier is ambushed, robbed of the package, shot, and buried in a cemetery. Ultimately the Courier is dug out and recovers from their wound. The Courier then begins a journey to find their would-be killer and recover the package, makes friends and enemies among various warring factions, and ultimately becomes caught up in a conflict that will determine who controls New Vegas and the Mojave Wasteland.

New Vegas received positive reviews, with critics praising the game's writing, quests, and improved gameplay, though it was criticized for its glitches and bugs on launch. It was a commercial success, shipping more than 5 million copies, and is estimated to have sold around 12 million copies worldwide. The game received a Golden Joystick Award for "RPG of the Year" in 2011 and was nominated for two BAFTA Awards (Best Strategy Game and Best Story), as well as a NAVGTR Award for Supporting Performance in a Drama (Felicia Day). It has since obtained a cult following, with some critics referring to the game as the best in the Fallout series as well as one of the greatest RPGs of all time.

Gameplay

While gameplay from Fallout 3 was retained for Fallout: New Vegas, Obsidian Entertainment worked upon providing the game with improvements upon existing elements while introducing some old and new features to the series. Some improvements and new features are included. Combat is improved upon, with the V.A.T.S. system being updated with several new V.A.T.S.-specific attacks, and a number of kill animations being made for several of the game's melee weapons. The response and accuracy given from weapons were also improved. Players can use the iron sights on firearms, with the exception of certain larger guns and some energy weapons. The third-person perspective in the game was redesigned to be more "over the shoulder" than it had been in Fallout 3. The Character Creation section of the game was refined to take less time than Fallout 3, with players able to skip the tutorials and proceed across the Wasteland once their character is set up. The option to make any last minute changes to their character occurs when the player steps beyond the boundaries of the starting location of Goodsprings. More Perks were added to the game to provide greater options for improving the player's characters upon leveling up, and perks that only added to skill values were removed. The player can only take one Perk every two levels instead of every level like in Fallout 3, in an attempt to prevent players from becoming too strong early in the game. More weapons were added to the game, including the 9mm Pistol, the Single Shotgun, Powder Charges, Dynamite, Trail Carbine, and Grenade Launcher, with each weapon added being intended to serve a specific and tactical role within the game. The "Big Guns" and "Small Guns" skills are consolidated into one skill, "Guns", and the skill of Survival was added, adapted from the first and second game's Outdoorsman skill. In New Vegas, this skill affects how much health is restored by food and drink. Skills have a larger effect on conversation choices; whether a dialogue option will succeed or fail is shown upfront, and entirely dependent on Skill level, rather than both skill and chance as was the case in Fallout 3. Players can receive a temporary boost to a skill by reading a skill magazine corresponding to it, which can be found around the Mojave Wasteland, the effects of which can be further enhanced by certain Perks. Players can gamble by visiting casinos across the wasteland and purchasing chips with one of the three currencies available. The games available at these casinos are blackjack, slots, or roulette, and the success rate is dependent on the player's Luck stat. Players can also play a card game called Caravan, which was specifically designed for the game and has its own rules, and can be played with certain people outside of the casinos.

Crafting and weapon customization

Although players could craft items in Fallout 3, options were limited to creating one of eight unique weapons. With New Vegas, crafting was expanded to allow the creation of food, drink, drugs, ammunition along with unique weapons. Crafting can be done at workbenches, reloading benches, hot plates, and campfires, and require specific components as well as a sufficient skill level; for instance, cooking food at campfires requires the player to have a sufficient Survival skill level to do so, and may require plants that can be harvested across the wasteland. Some special items cannot be made until their recipes/schematics are found. In addition to crafting, players can modify weapons with special firearm modifications, which may improve rate of fire, and magazine size, or add sights to allow for greater range and accuracy. Modifications for firearms often require either scavenging for them in the Mojave or purchasing them from vendors.

Reputation

Because of the large number of factions created for the game, developers reintroduced the reputation system that was first used in Fallout 2 and had been absent in Fallout 3. Much like the Karma system, which tracks a player's "good" and "bad" deeds, a player's standing with a faction or settlement can change depending on how they interact with them and what decisions they make. For example, if a player helps a faction or settlement, their reputation improves in all locations controlled by that faction or settlement; opting to kill their members or citizens or work against them will cause a gain of infamy with that faction or settlement. Unlike the Karma system, any reputation fame or infamy gained is permanent and irreversible, besides the NCR and Legion resetting infamy upon reaching a certain point in the game, and fame and infamy are completely separate values. The type of reputation the player has with each faction or settlement affects how non-player characters (NPCs) behave towards them; a good reputation might make completing some quests easier, provide discounts with the faction or settlement's vendors, and cause faction members to offer gifts; a bad reputation may lead to the faction refusing to help the player, attacking them on sight, or sending assassins to gun them down.

Companions

Companions in New Vegas received far more depth than the companions from Fallout 3, through the use of the Companion Wheel and most companions offering a unique questline. Through the Wheel, players can switch a companion's tactics in combat, including their behavior and how they attack, as well as dismiss them, treat them for injuries, access their inventory, and talk with them. Players are capable of having two companions with them at any one time – one humanoid and one non-humanoid. Companions can confer a unique Perk or advantage and have the opportunity to be improved by completing a special quest related to them. They can be sent directly to the Lucky 38 Presidential Suite upon being dismissed rather than returning to their original location. Each companion was intended to represent a different style of combat. There are a total of eight permanent companions, with six companions available only in their respective DLC worlds.

Hardcore mode

New Vegas introduced the additional difficulty of Hardcore mode, which delivers more realism and intensity to the playing environment. While the standard adjustable difficulty level settings only affect combat difficulty, Hardcore mode adds statistics and encourages the player to consider resource management and combat tactics. Game director Josh Sawyer stated that the mode was inspired by several different Fallout 3 mods. In this mode, the following occurs: All healing items, including food and water, do not heal the player instantly but work over a short period of time. RadAway takes time to gradually decrease radiation poisoning, rather than instantly. Stimpaks can no longer heal crippled limbs. Players must either use Doctor's Bags, sleep in an owned or rented bed, use the chem Hydra, or visit a doctor to heal limbs. Ammunition has weight, limiting the amount that can be carried. Players must eat, drink, and sleep in order to avoid starvation, dehydration, and exhaustion, respectively; failure to do so confers a steady decrease in certain skills and eventually leads to death if untreated. Companions can be killed upon being reduced to zero hit points, rather than losing consciousness. Completing the game on this mode (from start to finish as the mode can be turned on at any point during the game) results in either an achievement (Xbox 360/Steam/GOG) or trophy (PlayStation 3) being awarded.

Plot

Setting

Fallout: New Vegas takes place during the year 2281 within the region surrounding the former city of Las Vegas (now a city-state called "New Vegas"), around four years after the events of Fallout 3, and roughly around 204 years after the Great War of 2077. At the time the game begins, three major powers seek control over New Vegas and its surroundings: the New California Republic (NCR), Caesar's Legion, and Mr. House. Since their last appearance in Fallout 2, the NCR has become overextended and mismanaged, but their expansion eastwards has allowed them to gain control of the majority of territories in the Mojave, with the only threat to their expansion coming from the slave-driving, Roman army-styled forces of Caesar's Legion, led by their leader Caesar (voiced by John Doman), who have conquered and united 86 tribes further to the east, and plan to conquer New Vegas. Four years before the start of the game, both sides came into conflict at the Hoover Dam, a major landmark that supplies power to New Vegas, and which both sides seek control over. The battle resulted in a narrow victory for the NCR, but with Boulder City being leveled in the process. As both sides prepare for a second, inevitable conflict over the dam, Mr. House, a mysterious businessman who presides over New Vegas as its de facto leader with an army of "Securitron" security robots, also seeks control of the dam while ensuring neither side gains control, and is moving towards the final stages of his plans.

Much of the game takes place in the Mojave Wasteland, which encompasses parts of the former states of California, Nevada, and Arizona. Along with the three main factions, the region has a number of minor factions. These include the Boomers, an isolationist and xenophobic tribe of heavily-armed former Vault-dwellers who have taken shelter at Nellis Air Force Base; the Powder Gangers, a violent loosely-organized group of escaped convicts from the NCR Correctional Facility near Primm; the Great Khans, a tribe of drug dealers and raiders descended from the remnants of the New Khans in Fallout 2; and the Brotherhood of Steel, technology-craving remnants of the U.S. Army who are attempting to secure any technology that could cause significant harm. Along with Hoover Dam and Nellis Air Force Base, the region has additional landmarks, including its own vaults and the HELIOS One solar energy plant.

Story

The protagonist is a courier working for the Mojave Express, a postal service that serves New Vegas and the surrounding Mojave Desert. The game begins as the Courier wakes up after being ambushed by a mobster and casino owner named Benny (voiced by Matthew Perry) and his hired goons while en route to New Vegas to deliver a mysterious item known as the "Platinum Chip." Benny shoots the Courier in the head, takes the Chip, and leaves them for dead in a shallow grave near the town of Goodsprings. The Courier is then dug up by a Securitron named Victor (voiced by William Sadler) and nursed back to health by Goodspring's resident physician Doc Mitchell (voiced by Michael Hogan). The Courier then embarks on a journey across the Mojave Wasteland to locate Benny and retrieve the Platinum Chip.

The game proceeds according to the Courier's decisions and involves many different factions, characters, and events. The main storyline follows the Courier's pursuit of Benny to both settle the score and recover the Platinum Chip. Along the way, the Courier encounters several groups of people with various problems that they can choose to assist with, ignore, or otherwise sabotage, resulting in positive or negative karma as well as potentially affect the wider course of events in the Mojave.

Eventually, the Courier confronts Benny at his own casino on the New Vegas Strip and, depending on the Courier's choices, either disposes of Benny and recovers the Platinum Chip or allows Benny to escape with the Chip. Regardless, the Courier finds themselves entangled in a broader conflict between three major factions: Caesar's Legion, a totalitarian empire of Roman-esque slavers; the New California Republic (NCR), an expansionist federal republic; and Mr. House (voiced by RenΓ© Auberjonois), the enigmatic and reclusive ruler of the New Vegas Strip, who commands an army of Securitron robots that patrol the city. Each of the three sides aims to control Hoover Dam, which is still operational and supplying the North American Southwest with power and clean, non-irradiated water; thus, control of the dam means effective control of the region.

It is revealed that Mr. House, a human from before the Great War who survived via a contained life-support chamber, had the Platinum Chip manufactured as part of his extensive preparations to protect Las Vegas in the upcoming Great War. However, the War began on the day that the Chip was to be delivered to him. The Chip, a data storage device with a program that can upgrade the Securitrons to a greater level of combat effectiveness, was later recovered by salvagers and organized to be delivered to Mr. House in New Vegas via the Mojave Express by which the Courier had been initially assigned the package. Benny, who had been Mr. House's protege, had been scheming to usurp Mr. House and claim New Vegas for himself with the help of a reprogrammed Securitron named Yes Man (voiced by Dave Foley) thus leading to Benny's ambush at the beginning of the game. The Courier has the option to co-opt Benny's plan with Yes Man's support and claim New Vegas for themselves.

In preparation for the upcoming battle for Hoover Dam, the Courier then carries out various tasks that involve addressing the minor factions in the Mojave Wasteland and either assisting or sabotaging the other major factions.

Soon, the Courier is notified that Caesar's Legion has begun their attack on Hoover Dam and they must take part to decide the outcome. The Legion begins their offensive on the Dam, led by the fearsome Legate Lanius, with the NCR on the defensive under General Lee Oliver. Depending on the faction favorably affected by the Courier's actions up to that point, the Courier will either conquer the Dam for Caesar's Legion, defend it for the NCR, or connect the Dam's systems to Mr. House's network so either Mr. House or Yes Man can take control of the upgraded Securitron army and evict both the Legion and the NCR from the territory.

The game concludes with a narrated slideshow showing and explaining the results of the Courier's actions, the battle for Hoover Dam deciding the faction that comes to power over New Vegas and the Mojave Wasteland, and the fates of the various other groups and characters based on the player's actions towards them.

Endings

The game features four primary endings based on the player's choices in determining the fate of the Mojave Wasteland.

  • New California Republic – siding with the NCR results in the Courier taking part in the defense of Hoover Dam from the Legion. After repulsing the Legion's attack, the Courier leads a counter-attack all the way up to the Legate's camp, where they have the choice to either negotiate with the Legate to withdraw or kill him in battle. The NCR emerges from the battle decisively triumphant and finally annexes New Vegas along with the entire Mojave Wasteland.
  • Caesar's Legion – siding with the Legion results in the Courier taking part in the attack on Hoover Dam. The Courier battles their way to General Oliver's compound where they have the choice to either convince him to retreat or kill him. The Legion finally seizes Hoover Dam, forcing the NCR to retreat, allowing the Legion to gain control over New Vegas and the rest of the Mojave Wasteland.
  • Mr. House – siding with Mr. House results in the Courier infiltrating a substation near Hoover Dam and installing an override chip in order to power House's upgraded Securitron Army. The Courier must then either convince General Oliver and the Legate to stand down or kill them. Mr. House and his Securitrons drive both the NCR and the Legion out of Hoover Dam, taking control of it and much of the Mojave, ensuring that New Vegas will continue to be run according to House's vision.
  • Independent (Yes Man) – the Courier uses Yes Man to take over Mr. House's network and take Hoover Dam for themselves. The Courier must either convince General Oliver and the Legate to withdraw or kill them. The Courier then takes control of Hoover Dam for themselves, ensuring the independence of New Vegas and the Mojave Wasteland from the NCR, Caesar's Legion, and Mr. House.

Development

In 2004, Bethesda Softworks purchased the license to develop and publish Fallout 3, as well as an option to create two sequels, from Interplay Entertainment. Three years later they bought the Fallout intellectual property. Bethesda abandoned the original gameplay style of previous Fallout titles; instead of an isometric game with action point/turn-based combat, Bethesda's Fallout 3 was a fully 3D game with real-time combat as well as the action point-based V.A.T.S. system.

Fallout 3 was a critical and commercial success upon its release in 2008, and Bethesda commissioned a sequel. With their own developers busy working on The Elder Scrolls V: Skyrim Bethesda reached out to Obsidian Entertainment, a company founded by several former members of Interplay's original Fallout developers Black Isle Studios, to develop the game. Bethesda and Obsidian decided to create a game that would continue the "West Coast" story rather than the plot of Fallout 3. Bethesda rejected Obsidian's idea to set the game between the events of Fallout 2 and Fallout 3, but they did approve of setting the game in Las Vegas.

Fallout: New Vegas was announced in April 2009. Obsidian's development team included former Interplay/Black Isle employees Josh Sawyer as director and Chris Avellone as a writer and director of the game's downloadable content. The plot of New Vegas takes heavy inspiration from the original Fallout 3 that Black Isle developed, commonly known by its codename "Van Buren", which Sawyer also directed prior to its cancellation. The most notable example is the inclusion of Caesar's Legion, a faction originally created for Van Buren. Obsidian included other factions from previous Fallout games and avoided writing any faction as entirely good or evil, but instead as potential rivals depending on what path the player decided to pursue.

The game had a somewhat short development cycle of 18 months. New Vegas is similar to Fallout 3, in that both games use the Gamebryo engine, yet it improved on the previous installment's source code, with some graphics rendering improvements and new art assets, while reworking the engine to accommodate the extra lights and effects of the Las Vegas Strip. Obsidian were unfamiliar with the Gamebryo engine and had to request the help of an Oblivion modder named Jorge Salgado. Obsidian refined the real-time shooting mechanics and added iron-sights aiming to make playing without V.A.T.S. a more viable option than it was in Fallout 3. One PC version of the game relies on Steamworks for online functions, such as achievements and cloud save storage, as well as digital rights management (DRM). A version without DRM was made available by GoG.com on June 1, 2017.

Producer Jason Bergman announced the involvement of several actors, including Ron Perlman as the game's narrator and Wayne Newton as radio DJ "Mr. New Vegas". He confirmed that the game would include voice acting from Matthew Perry, Zachary Levi, Kris Kristofferson, Danny Trejo, Michael Dorn and Felicia Day. The team brought on casting director and voice producer Timothy Cubbison to oversee the actor selection and voice production. The game established the new record for the most lines of dialogue in a single-player action role-playing game. New Vegas contains around 65,000 lines of dialogue, beating its predecessor and previous record holder Fallout 3 which contained 40,000 lines of dialogue.

Fallout 3 composer Inon Zur composed the score. It features three major in-game radio stations, spanning several genres of music in the radio waves: country, bluegrass, popular music from the 1940s and 1950s, jazz and classical. Each station has a set track list which repeats randomly. Music from the first two Fallout games, composed by Mark Morgan, is used in the game as well.

On February 4, 2010, Obsidian Entertainment released the Fallout: New Vegas teaser trailer. A second trailer was shown on GameTrailers from E3 on June 11, 2010.

Last updated about 2 months ago

Added: over 14 years ago

Modified: about 2 months ago

User Score: 100

Community Score: 87

Critic Score: 83

Version:

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