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Streets of Rage 4

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🐌 Real-time | πŸ“Œ Indie | 🎨 Anime | πŸ§‘πŸŽ΅ Olivier Deriviere | πŸ§‘πŸŽ΅ Yuzo Koshiro | πŸ’³ None | πŸ‘ Belt Scrolling | πŸ“š Protagonist: Female | βš™οΈ Guard Crush Engine | πŸ“š Protagonist: Male | πŸ‘ Scrolling | 🎨 Pixel art | πŸ“š Protagonist: Multiple | πŸ‘¨β€πŸ‘©β€πŸ‘§β€πŸ‘§ Couch Gaming | πŸ§‘πŸŽ΅ Motohiro Kawashima | ⏱ 01 to 05 hours | πŸ‘ Side view | βš™οΈ FNA | πŸ“Œ Sequel | πŸ‘ Bird's-eye view | πŸ’Ά One-time game purchase | πŸ“š Deliberately Retro | πŸ§‘πŸŽ΅ Harumi Fujita | πŸ•ΉοΈ Direct control | πŸ’Ά DLC

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Last activity: almost 3 years ago

Playtime: 03:33:01

Play count: 3

Streets of Rage 4 is a side-scrolling beat 'em up game developed by Dotemu, Lizardcube, and Guard Crush Games and published by Dotemu. The game is a continuation of Sega's Streets of Rage trilogy, originally released for the Sega Genesis during the 1990s. It was released for Nintendo Switch, PlayStation 4, Windows, Xbox One, Linux, and macOS, in 2020, for Stadia in 2021, and Android and iOS in 2022. Streets of Rage 4 received generally positive reviews and sold over 2.5 million copies by April 2021. An expansion, Mr. X Nightmare, was released in July 2021.

Gameplay

Carrying on the style of gameplay from previous entries in the Streets of Rage series from the early 1990s, Streets of Rage 4 is a side-scrolling beat 'em up in which up to four players locally or two players online fight against waves of enemies, aided by disposable weapons and item pickups. Alongside standard attacks, throws, and Blitz Moves, each player character has a set of special attacks that can be performed at the cost of some health. In this game, however, players can restore health spent on a special attack by performing successive follow-up attacks without getting hit. Each player character also has unique super combo, "Star Moves", which can be performed by collecting Stars in each level. A new combo system is introduced, along with the ability to juggle opponents against walls and other players, allowing players to earn extra points by stringing together long combos without getting hit. Each character has unique traits, such as Max's wall jump and grappling jump, Shiva's weapon parry mechanics and aerial rave/air combo, and Floyd's long-range grapple.

The main gameplay mode, Story Mode, sees players going through each level as the story is told, with a stage select unlocked after clearing Story Mode. Set ten years after the events of Streets of Rage 3, the story features the playable characters fighting to free Wood Oak City from the control of the Y Twins, the children of previous series antagonist Mr. X. Players have a limited number of lives depending on the difficulty setting, but can earn more by earning a certain number of points. If all players lose all of their lives, they will have to retry the level from the beginning, with the option to use assists that add extra lives and Star Moves at the cost of a reduced score. Upon clearing a level, players receive a rank based on how many points they scored. Points earned goes towards a lifetime score, which goes towards unlocking bonus player characters from past games, presented in pseudo 16-bit style. The game also features Arcade Mode, which tasks players with clearing the entire game with limited lives, a Boss Rush Mode and a competitive Battle Mode, which lets two players fight against each other. The game also features a retro audio option, featuring music tracks from both the Mega Drive/Genesis and Master System/Game Gear versions of the first two games.

The base game features five main playable characters; series veterans Axel Stone and Blaze Fielding; Adam Hunter, who originally appeared in the first Streets of Rage game and is unlocked through playing the story; and new characters Cherry Hunter, Adam's daughter, and Floyd Iraia, a part-cybernetic apprentice of Dr. Zan. 16-bit versions of characters from the original trilogy, including Max Thunder, Skate, Dr. Zan, and Shiva, can be unlocked by raising the lifetime score. These characters feature move sets based on the games they came from (e.g., SOR3 Axel can run, unlike the SOR1 and SOR2 versions of the same character). The Mr. X's Nightmare DLC adds three additional characters who appear as bosses in the main story; Max Thunder and Shiva, who were originally playable in Streets of Rage 2 and Streets of Rage 3 respectively, and brand-new character Estel Aguirre. The SOR3 version of Roo can also be unlocked through a cheat code.

Development

Upon completing development on Wonder Boy: The Dragon's Trap, a 2017 remake of 1989's Wonder Boy III: The Dragon's Trap, Lizardcube artist Ben Fiquet wanted to make a remaster of the original Streets of Rage games using the same techniques. However, the game's programmer, Omar Cornut, had moved onto a personal project, so Fiquet and publisher Dotemu approached Sega about creating a full sequel to the series instead. Sega agreed, licensed the franchise to Dotemu and production on the game began at the beginning of 2018, with the game publicly announced that August. The game was co-developed by Guard Crush Games, using a modified engine from their Streets of Fury game, with a core development team of five members across the three companies. Each playable Streets of Rage 4 character has approximately 1,000 frames of animation, with enemies having between 300 and 400 frames each. Seaven Studio ported the game for Nintendo Switch and PlayStation 4 while BlitWorks ported it for Windows 10 and Xbox One.

Music

The game's score was primarily composed by Olivier Deriviere, with additional compositions from Yuzo Koshiro, Motohiro Kawashima, Yoko Shimomura, Keiji Yamagishi, Harumi Fujita, XL Middleton, Scattle, Das MΓΆrtal, and Groundislava. The soundtrack is structured so that Deriviere wrote the primary themes, while each boss fight's theme was written by one of the guest composers. Koshiro was not a part of the project from the start, but joined in June 2019 after playing a demo of the game at BitSummit, an indie game showcase in Japan. He cited fan requests and how the game was coming along as reasons for joining. Hideki Naganuma was also originally set to contribute, but dropped out of the project due to scheduling conflicts before being replaced by Fujita. The game includes the ability to switch the soundtrack to that of Streets of Rage and Streets of Rage 2.

The game's soundtrack was released digitally by Mutant Ninja Records and physically by Brave Wave Productions alongside the game on April 30, 2020, with a limited vinyl release produced by Limited Run Games. A CD soundtrack is included with certain physical releases of the game. Tee Lopes composed the soundtrack for the Mr. X Nightmare expansion.

Last updated 2 months ago

Added: almost 3 years ago

Modified: 2 months ago

User Score: 85

Community Score: 90

Critic Score: 86

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