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Brigandine: Grand Edition

PlayStation 1

Unplayed

cover_image

Last activity: Never.

Playtime: 00:00:00

Play count: 0

In 2000, Hearty Robin released a remake of the game called Brigandine: Grand Edition, which included multiplayer support, along other new features.

- Multiplayer game mode: allowing up to 6 players, each controlling a nation.
- The Esgares Empire became a fully playable nation, and gained plot cut scenes.
- Changes on battle mode gameplay: Like on the Fire Emblem series, elements became based on the Rock, Paper, Scissors rule: red is effective against green, green is effective against blue, and blue is effective against red. White and black still oppose each other.
- If, after 13 turns of battle, the attacking side has a unit over the defending side's castle, the attacking side now wins.
- Monsters became able to equip items.
- The player is redirected to a final boss, when the continent is successfully conquered.
- The original 3D opening was replaced by an anime opening.
- Many dialog-only cut scenes where replaced by anime cut scenes.
- 3D battle animations replaced by simpler and faster 2D animations.
- Major changes on soundtrack.
- New rune knights, character classes, items and monsters.
- Voice acting is present with Japanese Seiyu, including the voice talents of Soichiro Hoshi, Mitsuaki Madono and Yuri Shiratori to name a few.

Last updated over 1 year ago

Added: about 2 years ago

Modified: about 2 years ago

User Score:

Community Score:

Critic Score:

Version: English Patched

Notes:

Is Custom Game: true

Is Installed: true

Is Installing: false

Is Launching: false

Is Running: false

Is Uninstalling: false

IDGB ID: 3128

IGDB name: Brigandine: Grand Edition

Game Id: 440ebb78-746a-4963-b38f-3902261ddc48

Game Started Script:

Hidden: false

Include Library Plugin Action: true

Install Directory: X:\Gaming\PlayStation 1\Games\

Manual:

Playnite ID: 0d580a7d-464a-4127-b259-508eb966ffad

Plugin Id: 00000000-0000-0000-0000-000000000000

Post Script:

Pre Script:

Sorting Name:

Use Global Game Started Script: true

Use Global Post Script: true

Use Global Pre Script: true

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