APPLICATION IN BETA - EVERYTHING MIGHT BREAK

KILLZONE SHADOW FALL

Sony PlayStation 4

[People] director: Steven ter Heide | [People] composer: Lorn | [People] composer: Tyler Bates | [Game Engine] Decima | [People] artist: Jan-Bart van Beek | [People] designer: Eric Boltjes | [People] programmer: Michiel van der Leeuw | [People] artist: Misja Baas

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PlayStation

Last activity: about 11 years ago

Playtime: 00:22:13

Play count: 1

Killzone Shadow Fall is the sixth game of the Killzone series. Gameplay in Shadow Fall is fairly similar to previous installments, though now with more improvements. The game is much more open-ended allowing for multiple ways to reach your target and complete objectives. The player is accompanied by a companion drone called the OWL which can help you in many different ways including deploying a zip-line or stunning the enemy. Using futuristic weapons and gear allows for new stealth gameplay. The online multiplayer mode allows for up to 24-players to battle at once on any of the games default 10 maps. The level system is now challenge-based where completing any of the games many challenges will upgrade your rank. Warzone returns as an online game mode along with Team Deathmatch and Beacon Retrieval (Capture the Flag). A new feature allows for the user to create Warzones with their own specific rules and share them with the community to download and play.

Last updated 9 months ago

Added: 9 months ago

Modified: 9 months ago

User Score:

Community Score: 70

Critic Score: 70

Version:

Notes:

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