APPLICATION IN BETA - EVERYTHING MIGHT BREAK

Doom Eternal

PC (Windows)

Completed

59.99

Horror | Multiplayer | [GGDeals] Synced | Mature | Shooter | Story Rich | Atmospheric | Blood | FPS | Gore | First-Person | Adventure | Action | Fast-Paced | Post-apocalyptic | Demons | Violent | Singleplayer | Great Soundtrack | Sci-fi | Difficult

cover_image
Xbox

Last activity: 4 months ago

Playtime: 00:08:12

Play count: 1

Hell’s armies have invaded Earth. Become the Slayer in an epic single-player campaign to conquer demons across dimensions and stop the final destruction of humanity.

The Only Thing they Fear... Is You.


Experience the ultimate combination of speed and power in DOOM Eternal - the next leap in push-forward, first-person combat.

Slayer Threat Level At Maximum

Armed with a shoulder-mounted flamethrower, retractable wrist-mounted blade, upgraded guns and mods, and abilities, you're faster, stronger, and more versatile than ever.

Unholy Trinity

Take what you need from your enemies: Glory kill for extra health, incinerate for armor, and chainsaw demons to stock up on ammo to become the ultimate demon-slayer.

Enter Battlemode

A new 2 versus 1 multiplayer experience. A fully-armed DOOM Slayer faces off against two player-controlled demons, fighting it out in a best-of-five round match of intense first-person combat.

Last updated about 2 months ago

Added: 7 months ago

Modified: 3 months ago

User Score:

Community Score: 85

Critic Score: 86

Version:

Notes:

Is Custom Game: false

Is Installed: false

Is Installing: false

Is Launching: false

Is Running: false

Is Uninstalling: false

IDGB ID: 103298

IGDB name: Doom Eternal

Game Id: BethesdaSoftworks.DOOMEternal-PC_3275kfvn8vcwc

Game Started Script:

Hidden: false

Include Library Plugin Action: true

Install Directory:

Manual:

Playnite ID: 6adecbd3-a217-42ab-87f3-c7dff0351ce7

Plugin Id: 7e4fbb5e-2ae3-48d4-8ba0-6b30e7a4e287

Post Script:

Pre Script:

Sorting Name: DOOM 05

Use Global Game Started Script: true

Use Global Post Script: true

Use Global Pre Script: true

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