DDNet
PC (Windows) | PC (Linux) | Macintosh
Played
Other Tags: Casse-tête et plateforme | Top-Level Genres: Casse-tête | Genres: Plateforme | Players: Coop | Sub-Genres: Plateforme 2D | Features: Modable | Features: Personnages personnalisés | Visuals & Viewpoint: 2D | Top-Level Genres: Course | Other Tags: Indépendant | Features: Choix multiples | Features: Jeu d'équipe | Steam Deck Playable | Players: Jeu solo | Themes & Moods: Ninja | Players: Multijoueur | Funding: Free-to-play | Sub-Genres: Plateforme et précision | Players: Coop en ligne | Features: Éditeur de niveaux | Top-Level Genres: Action
Steam
Last activity: 9 months ago
Playtime: 87:41:00
Play count: 0
Collect cool weapons, each with their own purpose, and use them to save your teammates. Use your grappling hook to climb through tunnels and up mountains. DDNet requires a lot of skill, coordination and practice. Our friendly online community will help you fall in love with this unique cooperative game.
Feeling creative? Custom maps can be built in the editor. An active community contributes new great maps every month, adding to DDNet's collection of thousands of maps.
Official DDNet servers run in Germany, Poland, USA, Canada, Russia, China, South Korea, Japan, Singapore, India, Chile, Brazil, South Africa and Australia. They're all connected, so you can compare ranks with players around the world. Download DDNet today and compete for ranks worldwide!
Last updated 6 months ago
Added: 8 months ago
Modified: 7 months ago
User Score:
Community Score: 90
Critic Score:
Version:
Notes:
Is Custom Game: false
Is Installed: true
Is Installing: false
Is Launching: false
Is Running: false
Is Uninstalling: false
IDGB ID:
IGDB name:
Game Id: 412220
Game Started Script:
Hidden: false
Include Library Plugin Action: true
Install Directory: E:\SteamLibrary\steamapps\common\DDraceNetwork
Manual:
Playnite ID: 554637e5-0912-4aea-9a02-e2945e6207a5
Plugin Id: cb91dfc9-b977-43bf-8e70-55f46e410fab
Post Script:
Pre Script:
Sorting Name:
Use Global Game Started Script: true
Use Global Post Script: true
Use Global Pre Script: true