APPLICATION IN BETA - EVERYTHING MIGHT BREAK

Five Nights at Freddy's: Into the Pit

PC (Windows)

Played

Beaten

cover_image
Steam

Last activity: 8 months ago

Playtime: 07:18:00

Play count: 0

Jump into the pit and immerse yourself in a new chapter in the Five Nights at Freddy’s universe. Oswald wishes his town, and his life, weren’t so boring. That all changes when he explores the ball pit in a rundown pizzeria and finds himself in the past. However, Oswald’s deepest desire will have an unexpected cost…

Survive five nights of terror in this chilling adventure game. Travel between time periods, gather clues, and outrun the threat relentlessly pursuing you. Move swiftly and stay hidden, and you may just survive. But be careful—it’s not just your own life that’s on the line. Oswald’s father and children from the past could all meet their end if you don’t save them.

KEY FEATURES

  • Experience the heart-pounding adventure of a beloved entry in the Five Nights at Freddy’s franchise, Into the Pit.
  • Solve satisfying puzzles intertwined with an adrenaline-fueled story.
  • Immerse yourself in a narrative experience.
  • Try to save your friends, your family, and your own life.
  • Uncover secrets that span decades.
  • Discover different endings.
  • Escape the clutches of the animatronic creatures wreaking havoc across time.

Last updated about 1 month ago

Added: 9 months ago

Modified: 8 months ago

User Score:

Community Score: 69

Critic Score: 95

Version:

Notes:

Is Custom Game: false

Is Installed: true

Is Installing: false

Is Launching: false

Is Running: false

Is Uninstalling: false

IDGB ID:

IGDB name:

Game Id: 2638370

Game Started Script:

Hidden: false

Include Library Plugin Action: true

Install Directory: D:\SteamLibrary\steamapps\common\Five Nights at Freddy's Into the Pit

Manual:

Playnite ID: bbf96dc2-0ab8-4e46-9c2a-34dfbeb75b74

Plugin Id: cb91dfc9-b977-43bf-8e70-55f46e410fab

Post Script:

Pre Script:

Sorting Name:

Use Global Game Started Script: true

Use Global Post Script: true

Use Global Pre Script: true

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