Lumines Electronic Symphony
Sony PlayStation Vita
Not Played
PlayStation
Last activity: 9 months ago
Playtime: 00:00:00
Play count: 0
Lumines Electronic Symphony now uses animated 3D blocks instead of 2D sprites. The game will use the front touch screen controls to move and rotate blocks but will also support analog and D-pad controls.
In previous Lumines titles, a player unlocked skins based on their ability to successfully reach that skin. However, in Lumines Electronic Symphony, an experience point system has been integrated. Now all the points that a player receives in a session are converted into XP, so as the player levels up, additional skins and avatars will be unlocked.
Each avatar has a single player and multiplayer ability mapped to them. Players unlock more avatars and find the abilities that best suit their style of play.
Q Entertainment enlisted the design firm, BUILD (which was founded by former Designers Republic and Psygnosis members), to create much of the game's marketing materials, such as the new logo, in-game font, and graphic elements for the package design.
Last updated 5 months ago
Added: 5 months ago
Modified: 5 months ago
User Score:
Community Score: 79
Critic Score: 87
Version:
Notes:
Is Custom Game: false
Is Installed: false
Is Installing: false
Is Launching: false
Is Running: false
Is Uninstalling: false
IDGB ID: 4693
IGDB name: Lumines Electronic Symphony
Game Id: NPWR02917_00
Game Started Script:
Hidden: false
Include Library Plugin Action: true
Install Directory:
Manual:
Playnite ID: db4e4d95-9d65-4917-b990-24a99bfaed5e
Plugin Id: e4ac81cb-1b1a-4ec9-8639-9a9633989a71
Post Script:
Pre Script:
Sorting Name:
Use Global Game Started Script: true
Use Global Post Script: true
Use Global Pre Script: true