Hack 'n' Slash
PC (Windows)
Not Played
Steam
Last activity: Never.
Playtime: 00:00:00
Play count: 0
The wizard has mandated that everyone confine themselves to the village, the castle armory has started to forge weapons so powerful that no one but guards are allowed to carry them, and anyone who attempts to find a sprite and demonstrate their bravery would face certain death. The new laws are for your own protection, but you don’t buy it. You’ll show everyone what “brave” means and, if you’re clever, maybe uncover the secret reasons why everything’s gone sideways.
Key Features:
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Use in-game tools to hack the game while you’re playing it
Your sword can hack the variables of objects. You find magic artifacts that allow you to tune global variables to your liking. Discover equipment that lets you see the game’s internal debug visualization to uncover things that weren’t meant to be seen.
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Hack the code
As you achieve advanced hacking mastery, you’ll be able to dive directly into the game’s assembly in the form of procedurally generated dungeons and modify the live-running code.
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Make the game yours
Puzzles have myriad solutions, many of which we haven’t anticipated. As you master the game’s hacking mechanics, you can mold and shape the game in whatever way you desire.
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Crash it!
You’re hacking the game for real! You can totally break it. Roll back in time to change the rules so the bugs don’t cause the world to fall apart, whether they’re yours or ours!
Last updated 7 months ago
Added: 7 months ago
Modified: 7 months ago
User Score:
Community Score: 41
Critic Score: 65
Version:
Notes:
Is Custom Game: false
Is Installed: false
Is Installing: false
Is Launching: false
Is Running: false
Is Uninstalling: false
IDGB ID:
IGDB name:
Game Id: 246070
Game Started Script:
Hidden: false
Include Library Plugin Action: true
Install Directory:
Manual:
Playnite ID: 905d27cc-6c52-4cab-b8c9-90d4af052e16
Plugin Id: cb91dfc9-b977-43bf-8e70-55f46e410fab
Post Script:
Pre Script:
Sorting Name:
Use Global Game Started Script: true
Use Global Post Script: true
Use Global Pre Script: true