Batman Returns
Nintendo SNES
Played
[EMT] Video missing | [EMT] Logo Missing | [EMT] Video Micro missing
Last activity: about 2 months ago
Playtime: 00:00:14
Play count: 2
There are two varieties of the beat'em'up levels. One plays like Final Fight and similar games: Batman can move in two dimensions, beating up his enemies with various punches, kicks, combos and special moves. Special gadgets to be used include the famous Batarang to take out enemies from a distance and "Test Tubes" filled with chemical explosives which will damage all enemies on the screen.
In the second type of side-scrolling level, Batman can only move in one dimension, left or right. The Batarang is the standard weapon here, with punches only being used when the enemy gets close. Also in these levels, Batman can use a grappling hook to cross dangerous areas unharmed.
Enemies in the beat'em'up levels usually belong to the Penguin's Red Triangle Circus Gang - clowns in all varieties: thin clowns, fat clowns, clowns on bikes, clowns armed with bazookas, and more. At the end of each level there is a boss fight, including several encounters with Catwoman and the Penguin.
In the Batmobile driving level, the action is viewed from behind. Batman has to evade clowns on bikes and shoot them down when he gets the chance. At the end of the road, another boss fight awaits.
Digitized images from the film illustrate the storyline.
Last updated about 2 months ago
Added: about 2 months ago
Modified: about 2 months ago
User Score:
Community Score: 80
Critic Score:
Version:
Notes:
Is Custom Game: true
Is Installed: true
Is Installing: false
Is Launching: false
Is Running: false
Is Uninstalling: false
IDGB ID: 4379
IGDB name: Batman Returns
Game Id: 89527097-4fb5-4863-a960-60aee93b1b5a
Game Started Script:
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Include Library Plugin Action: true
Install Directory: {EmulatorDir}\roms\
Manual:
Playnite ID: a2af864e-6d6b-4408-b137-154b405d9a3e
Plugin Id: 00000000-0000-0000-0000-000000000000
Post Script:
Pre Script:
Sorting Name:
Use Global Game Started Script: true
Use Global Post Script: true
Use Global Pre Script: true